Architecting P&I's Virtual Event Platform

Navigating the Shift to Digital Engagement: Designing a user-centric virtual event platform focused on usability and interaction.

Client
P&I (Pavilions & Interiors) / Client under NDA
My Role
Lead Product Designer (UX Strategy, Research, Interaction & Visual Design)
Timeline
8 Weeks (Concept to Validated Prototype)
Team
1 PM, 1 Software Engineer, Myself
Laptop and Mobile mockups showing the P&I Virtual Events Platform Lobby
The Virtual Events Platform, designed for an engaging and accessible experience across devices.

The Catalyst & Opportunity

The global pandemic brought physical events to a standstill, presenting an existential threat to P&I (Pavilions & Interiors), a leader in exhibition design. Initial stakeholder workshops confirmed the urgent need for transformation. Existing virtual platforms were often plagued by poor user experiences – clunky interfaces, technical issues, and a lack of engagement leading to "Zoom fatigue." This wasn't just an inconvenience; it was a critical business challenge requiring immediate adaptation.

As the Lead Product Designer, I spearheaded the end-to-end design process over an intense 8-week period. Collaborating closely with Product Management and Engineering, we aimed to move beyond temporary fixes. Our goal was to deliver a user-informed, high-fidelity prototype that could serve as the blueprint for a resilient, engaging digital offering – one that addressed the core failures we saw across the existing market.

The Problem: Frustration Meets Business Risk

The shortcomings of competitor platforms ran deep. Remote user interviews painted a clear picture of widespread frustration among both attendees and exhibitors. Key pain points included:

For P&I, relying on these subpar tools wasn't sustainable. We needed to bridge the gap between the value of physical events and the realities of a digital-first world.

Goals & Constraints: Focus Under Pressure

Our primary goal was to deliver an MVP design within the 8-week timeframe that prioritized key areas:

We navigated constraints like the fully remote work setup and the reliance on qualitative feedback loops for validation due to time limitations.

Understanding the Users

To ensure our design decisions were firmly grounded in user needs, I synthesized our interview findings and competitive analysis into key User Personas. These represented the diverse groups we needed to serve – from event managers needing reliability (like Aman) to tech-savvy attendees wanting interaction (like Pooja) and presenters requiring seamless streaming (like Rajat). Capturing their distinct goals and pain points was crucial for maintaining focus.

Chart showing key user personas with bios, needs, pain points, and tech savviness
Key User Personas developed from research, highlighting diverse needs and critical pain points that guided our design priorities.

Defining the Structure

To combat the navigation chaos prevalent elsewhere and organize the platform's features logically, I developed a clear Information Architecture (Site Map). This served as the blueprint for the platform's structure, ensuring users could easily understand and navigate the different event areas accessible from the central Lobby.

Site map diagram showing the hierarchical structure of the virtual event platform
Platform Information Architecture, defining core sections and features to establish clear, logical navigation pathways.

Core Principles Guiding the Design

Based on this foundational research and structural planning, we established four core UX principles:

  1. Effortless Navigation: Make finding information intuitive and predictable.
  2. Active Engagement: Encourage participation and connection.
  3. Performance & Accessibility First: Ensure a smooth, inclusive experience.
  4. Clarity Builds Trust: Provide clear information and consistent interactions.

Designing the Experience: Key Solutions and Rationale

These principles translated directly into the platform's design, explored through sketches and wireframes before being built out in Figma using IBM's Carbon Design System. We focused on addressing the most critical user pain points:

1. Intuitive Lobby & Navigation

To eliminate the feeling of being lost, we designed a clear, card-based Lobby as the central hub, coupled with persistent top-level navigation. We strategically opted for a 2D web interface over potentially complex 3D environments to prioritize accessibility, performance, and familiar web patterns – a trade-off validated by positive user feedback on clarity during prototype walkthroughs.

Annotated Lobby screen showing navigation cards and responsive view
Annotated Lobby: Highlights include the clear navigation hub derived from IA, responsive design consistency, and the rationale for the 2D interface choice.

2. Engaging Exhibitor Booths

To help exhibitors connect and give attendees more ways to interact, Booth pages featured a clear information hierarchy and standardized, prominent Call-to-Action buttons (Chat, Download, Bookmark) using accessible Carbon components. When initial walkthroughs showed some user hesitation around these CTAs, we directly iterated on their visual prominence and placement, resulting in users more readily identifying interaction options in subsequent feedback sessions.

Annotated Exhibitor Booth screen highlighting CTAs and layout
Annotated Exhibitor Booth: Showcasing action-oriented CTAs refined via feedback, clear information layout, Design System usage, and engagement tools like 'Bookmark'.

3. Familiar Networking Interface

We aimed to make virtual networking feel less artificial by implementing a familiar chat interface, minimizing the learning curve. Responding directly to user feedback anticipating robust findability, we prioritized enhanced search functionality with auto-suggestions.

Annotated Networking screen showing chat interface and search
Annotated Networking Area: Features include the familiar interface pattern, enhanced search addressing user feedback, contextual profile info, and presence awareness.

4. Reliable & Accessible Content Viewing (Auditorium)

Addressing common complaints about poor streaming, the Auditorium design focused on stable video delivery using a standard, accessible video player (via Carbon). Subtle refinements, like background blur on video play, were added to enhance focus.

Annotated Auditorium screen showing video player area
Annotated Auditorium: Highlights accessible player controls, layout prioritizing content, and the background blur micro-interaction for enhanced focus.

Design Validation & Impact

Within our 8-week sprint, validation relied primarily on qualitative methods:

Value Delivered

The project concluded with delivering a high-fidelity, interactive prototype and design specifications. This provided P&I with:

Reflections

This intense project yielded several key takeaways:

What I'd Do Differently:

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